
Mael Sechnaill
|
Posted - 2010.05.30 09:42:00 -
[1]
Edited by: Mael Sechnaill on 30/05/2010 09:46:11
Originally by: Yiulian
Originally by: Vaerah Vahrokha
Quote:
Lots of OMG EXPLOIT shouts going on here, without anyone actually doing the math.
This is what I don't like of EvE (posted a longer tantrum on Block's thread): in EvE if you are a jerk, a shark or worse, you are in the Nirvana. It's so NOT realistic that a sandbox only prizes the smart asses, the cheaters, the mongers. When I'll get out of this office later today, I don't expect someone to surely come out and kill me to take my 10 euros if given ANY opportunity. Somehow, the real sandbox is flexible enough to self regulate itself from the inside. Why EvE can't achieve something similar? It's like a shirt wearing too tight. Works, but you don't feel great.
Because the real world is not a sandbox.
This is true for the internet in general and eve as an extension of that: Take away the rules, and people will be pricks. Apparently many people have some hidden need to be a-holes which is held back only by rules, laws and the opinion of other people.
Look at old school MMOs from before the carebear era, like UO. Not so different to the way eve works now.
The real world doesn't self-regulate, well it does to an extent but mostly it is regulated by the government. Back in the times when this wasn't so much the case, I expect it was much like eve. You'd be ambling along on your way from A to B with the goods you spent all week last week producing, and someone would rob you and possibly kill you. If you lived in a nice little farming town on the coast, the danes would come once a year and take all your stuff and possibly your children/wife as well.
Eve could easily achieve something similar but it would involve restricting the activities allowed in the sandbox, or only allowing them in certain areas of the sandbox. More realistic, yes, but I don't think most of the eve player base would like it much.
Survival of the fittest always works in the favor of the unscrupulous.
Well, generalizing is never a good way to know the actual facts. In today's "enlighted" materialist scientific culture, one always needs to assume the existence of some conditioning (even internal ones are percieved to be results of external ones). Simply, the idea of soul, ethics, morale, free will are more and more discarded when consciusness is seen as an appendice of competing genes. Fortunately, this is far from being the whole truth, and while traditional spirituality lost it's power because it too became exoteric, we see a new one pushing strongly from the domain of arts. What I see as faulty in MMO's in general is that they provide a virtual reality where freedom is pretty much restricted, advancement is artificially slowed down, and ultimatley is a mechanicist system where one realy can't stand out in any way. EVE is a sandbox, but as an artificial reality, it's still a prison. What can you do except be more rich than others, or have a higher number of kills ? Even your skills are pretty much the same. Customization is a mtyh. A nullsec PVP Vagabond will be flown by the cookie cutter pilot having a cookie cutter fit. Any disparity comes form being dispersed in time (subscription start) and space. But it indeed provides the perfect ILLUSION of freedom, exactly by allowing antisocial, immoral, unethical behaviour, indeed restricted by real life society.
|